The Oculus Rift S is about to hit the market soon and as soon as it goes on sale, people are gonna find out that its audio quality is lacklustre. They will also find that adjusting lenses is a problem. These problems with the head strap and face gasket are a little iffy but there is a fix.
The new Oculus Rift S is changeable and the design allows both the head strap and the face gasket to be removed. It basically means that Oculus is going to offer accessories to make the rift experience much more satisfactory.
We can’t call Oculus Rift S to be an unworthy headset but if we have to compare it to its predecessor, the new things that it offers are coupled with downgrades. If you’re already a Rift owner, you are probably confused as to if you should upgrade or not.
The Rift S comes with audio that is integrated into to the device. It doesn’t have on-ear headphones like the original right. Instead, it had small speakers that are in the head strap. They wanted it to be minimal and wanted to make sure that the headphones don’t get in the way when putting the headset on or when you need to adjust it. It’s just a simpler design with much lesser parts.
The issue here comes that the audio quality on the new Rift S isn’t just weaker than its older counterpart, it is just very bad on a general basis.
If you’re using the Oculus Rift S, you’ll want to use it at the maximum volume at all the time. In some situations, you might even want more than that but its really not possible. Oculus has completely failed with the audio setup.
Yes, it is possible to use the 3.5mm headphones jack available on the device for audio. But, I don’t think many people would want to go the hassle of using another device within the device. It’s very hectic and everybody wants to avoid.
Visuals and the Fit
One major problem with the Oculus Rift S is with its face gasket. It the headset which is between your face and the visor. The problem with the Oculus Rift S is that the headset is not properly aligned and you can get a bigger viewing area if you take your eyes closer to the lenses. This problem wasn’t present in the original Rift.
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